Polyhedron Collider Episode 176 - Malediction, Wroth, Canal Houses, Steam Power, White Castle Duel and Bladerunner RPG
In Episode 176 of the Polyhedron Collider Cast, the lads tackle a monster lineup of games covering curses, canals, castles, and cyberpunk chaos. From deep Euros to dicey duels and dystopian roleplay, it’s a feast of cardboard, neon and noodles.
Hot from our painting challenge, we start with dark rituals and wicked words of Malediction in this spell-slinging game of grimdark miniature combat. Then it’s onto Wroth, the latest offering from Chip Theory games; a dice pool area control game that full of neon colours.
Things calm down (sort of) with the charming card game Canal Houses, all about building along the waterways of Amsterdam. Beautifully thematic, deeply puzzly, and wetter than a typical UK summer.
Next up, we turn the dials and stoke the engines in Steam Power, a game that puts logistics and efficiency at the heart of its design—perfect for anyone who loves their cubes neatly aligned. But we can't help feel we've played it before.
And in The White Castle Duel, Two players enter the castle, one player leaves (hopefully with honour intact). We test the head-to-head version of The White Castle and see if it captures the elegance and crunch of the original.
Finally, we step into the neon rain for the Blade Runner RPG withe the second case file Fiery Angels, diving into a world of mystery, moral choices, and melancholy monologues. Expect less shooting, more brooding.
00:07:15 Malediction
00:14:15 Wroth
00:25:00 Canal Houses
00:30:12 Steam Power
00:40:52 Terra Mystica
00:43:15 The White Castle Duel
00:51:45 Blade Runner RPG: Case File 02 - Fiery Angels
Licensed under Creative Commons: By Attribution 3.0





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