After a bit of a break the chaps from Polyhedron Collider return with a good old chat about board games.  We go full throttle for our review of Wreck & Ruin, race animals in The Champion of the Wild, get all depressed in This War of Mine and drown our sorrows on a Drinking Quest.

The boys then have a good lock chat about the current state of board game reviews and look at ethics, how we approach reviews and the best and worst receptions we have had to a review.

 
 The other day I received a mysterious package, and well, if it weren't for a couple of clues I would be pretty freaked out. For starters, I receive a shipping notification from Poland. Ohh I think, is it a Kickstarter? Well the shipping and tracking data gave no information, only that the package came from Poland.
Champion of the Wild Kickstarter Review
 
It's a board game review cliché to say "if you like this kind of game, you'll like this game". It's a tired and lazy get-out clause for a reviewer, they can thoroughly dislike a game and then issue this kind of statement completely admonishing any form of reviewer responsibility while remaining pretty, positive and ever so cuddly. It is a phrase I detest, but trying to write a review of The Champion of the Wild while avoiding this statement is turning into the literal equivalent of a daytime charge across the minefield.


Now we all love a bit of Norse mythology. The Marvel films are testament to that. A good looking chap with a big mallet walloping things around the head seems to make for the good times. And I’m sure he’s handy in a workshop too. Smacking nails into wood with one mighty swing – even less if he uses his hammer. 
Mansions of Madness Second Edition Review

I know there are a few people out there who believe that cardboard and technology should be kept completely separate, that by adding an app via a tablet or computer to their board game domain that they have somehow sullied their table top collection. If you think this way then you are missing out on quite possibly the best cooperative game to come out in 2016 and the most thematic Cthulhu Mythos game that Fantasy Flight Games have ever made, because Mansions of Madness Second Edition may have some minor issues, but otherwise is a superb and deeply thematic adventure game that perfectly marries technology and table top.
Runewars Miniatures Game Review
 
When reviewing miniatures games, one must consider the holy trinity of table top miniatures; the lore (or the fluff), the miniatures and the rules. Because a miniatures game isn’t as straightforward as a board game, not only do the rules need to be solid but you also need to have miniatures you want to paint and a background that wants you to fight.  We mostly review board games here at Polyhedron Collider, where game mechanics and gameplay rule the roost, and plastic models and pages of backstory are merely stage dressing. But a miniatures game has to draw you in, it needs to make you want to play, want to paint and most of all, want to pay most of your salary on more tiny plastic men.

How you rate your miniatures game is going to depend on which of these factors influences you the most. I certainly have friends who have bought entire game systems for the miniatures alone and Warhammer 40,000 has traded on the fan speculation of which Primarch would beat each other in a fight for some 20 odd years.

After summer holiday season the Polyhedron Collider schedule has taken a hit, so here we are two weeks late with a bumper podcast full of chat about board games, Gen Con, involute gear forms, and eating olives.  We take in depth looks at Anachrony, Tzolk’in and Labyrinth and provide a roundup of some of the games we have been sent to review that where rather bad.

We also answer questions from the mail bag about blinging out our games, use of theme and which are our most significant games.

How to Go On a Successful Crowdfunding Quest - by Todd Medema

Todd Medema from Expedition: The Roleplaying Card Game here. Polyhedron Collider was generous enough to review our first game’s Kickstarter launch, which doubled its goal. We wanted to return the favour by sharing some of the tips and techniques we learned from our campaign to make your next launch more successful!

Over the years we have been sent a number of review copies of games that have slipped through the net. It’s an embarrassment, it's unprofessional, its ramshackle, but there is a reason these games have remained unreviewed, they have struggled to even get to the table. Some of them are boring, some are uninspiring and some are just plain bad but it's our duty as honest reviewers to tell you why we just don’t like this set of games.
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