Arkham Horror: The Card Game Review

I should preface this review by saying I love the Arkham Horror series of games from Fantasy Flight Games. Arkham Horror is up there as one of my favourite games of all time. I love the way it blends the works of H P Lovecraft, filtered through the Call of Cthulhu RPG, with a heavily thematic and punishingly difficult cooperative experience. So far every game in the series (with the exception of the now defunct Call of Cthulhu card game) have managed to deliver on that base concept, whilst still bringing something different to the table.

At the same time I am losing faith with the LCG or Living Card Game concept, the system requires a dedication both from a financial standpoint and finding players who will share that path with you.

And so my anticipation is high. Can Arkham Horror: The Card Game replicate the theme, cooperation and impending sense of doom into their Living Card Game range or does it get bogged down in a distribution method that I feel at odds with? The answer is that Arkham Horror: The Card Game is exactly what I was expecting, in both good and bad ways.

Welcome listeners of illusion to the podcast of confusion. We, Polyhedron Collider, challenge you to the ultimate adventure. The next episode of the podcast is complete, the entrance to the dungeon is open so enter, listener.

The Polyhedron Collider Crew party up and head into the dungeon adventure that is the world of board games, card games, roleplaying games and tabletop gaming.  Andy tells us about his experience of Knightmare Live, Steve and Andy explore the kickstarted world of Legends Untold before escaping the locals of Innsmouth in Mansions of Madness and Jon takes us through Dobble Star Wars.

We also delve into the mailbag and talk about our pet peeves in gaming, rulebooks and augmented reality and VR.

Ether Wars Interview

Those with long memories may remember an interview we did a little while back regarding Ether Wars, a dice rolling area control game from Spain. You also may remember we also did a couple of interviews with Burning Games, also from Spain, regarding their card based RPG Faith.

Well Ether Wars didn’t do very well first time around but the developers have teamed up with their fellow countrymen to come bring back the sci-fi dice game to Kickstarter.

I had a little chat with the development team regarding how to do a Kickstarter the second time around.
Space Hulk is back...again!

Update:  According to details in December's White Dwarf (told to us by eagle eye Google+ follower Alun Heseltine), The new Space Hulk will be released on 3rd December and retail for £75.

Original Article: Did you get rid of your old original Space Hulk? Did you fail to catch the limited 3rd edition version of Space Hulk back in 2009? Did you fail to catch the reprint of the other limited edition in 2014? Well never fear, because Space Hulk is coming back. Again.

Ominoes dice strategy game review

Are you a Euro gamer? Are you a player who hates randomness, deplores direct conflict and wants your victory to be based solely on your strategy and how you best used the resources available to you?

If any of these things applies to you stop reading now, because Ominoes isn't for you. Seriously, come back in a few weeks when Andy has written his Ava Roma review because that's going to be your game, Ominoes is not.
Legends Untold Kickstarter Review

Welcome adventurer. Are you ready to enter the Dungeon? Are you true of heart? Strong of arm? Mindful of your surroundings and equipped for whatever the ancient caverns can throw at you? Because if you want to enter the worlds of Legends Untold you will have to be all of these things.

Legends Untold attempts to recreate the classic dungeon crawl; gather a party, tool up and head into the dark uncharted depths in search of riches, glory and most likely a grisly death. What makes Legends Untold stand apart from the plethora of miniature games and RPGs is that Legends Untold is played out entirely with cards and builds a sprawling dungeon map as you play.

So what is it?

I’ve never seen one before, no one has, but I’m guessing it’s the Polyhedron Collider Cast Episode 14. Every action has an equal and opposite reaction. A black hole sucks time and matter out of the universe, the Polyhedron Collider Cast ejects tabletop gaming chat back into the universe.

Knightmare Live Review

You’re in a room.

You’re a young teenager in the mid to late 80’s with a sense of adventure and a TV company asks for volunteers to star in a new show where you and 3 mates can wander round a dungeon trying to solve its puzzles. You squeal at your mates, write into the show and get rejected because your sense of fashion extended beyond a set of tartan shorts, pastel coloured polo t-shirt and more spots on your face than residents of a quarantine ward after a particularly virulent outbreak of smallpox.

But enough about my formative years.

For those bespectacled nerds that did manage to wangle a go on one of the world’s first VR suites, complete with primitive 3D rendered Level 5 Wall Monsters, ropey actors contending with contestants who couldn’t solve a puzzle if it had the solution emblazoned in neon lettering on the far wall and a presenter who had such disdain for his contestants, he openly mocked them as they flailed around failing to solve the aforementioned puzzle. So, for anyone alive and under the age of 18 in the 80s and 90s, Knightmare proved to be essential viewing and probably started me on my path of screaming at TV contestants who showed less initiative than a tranquilised hippy after drinking 6 bottles of Buckfast.
Moonstone skirmish game Interview

Moonstone is a tabletop miniatures skirmish games for 2 to 4 players that takes its visual styling from a particular David Bowie film and incorporates an interesting bluffing mechanic. I spoke to Richi Paskell Goblin King Games about Moonstone, which is on Kickstarter now.
The Polyhedron Collider Cast Episode 13: AireCon, Mysterium, Two Rooms and a Boom

Just in time to miss Halloween, the boys return for the Polyhedron Collider Cast Episode 13.  We recount our time at AireCon 2016 where we played a whole host of games and took part in our first media panel.

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