Polyhedron Collider - Board Game News 12/12/18

Oh no! This week’s gaming news is very late, I personally blame the Polyhedron Collider Christmas party and that bottle of Babycham that Steve was drinking.

Don’t worry though, because we’ve got more new games than you can shake a stick of holly at, including Harry Potter, Power Grid and King Arthur. We also hear about Games Workshop’s profits and board game theme parks.
The Polyhedron Collider Cast Episode 52 - Deep Sea Adventure, Detective and Dungeons And Dragons

Andy is back and finished his house move, and so we are back in action with 300% more waffle. Today’s episode is brought to you by the letter D, as Andy explores Deep Sea Adventure, Steve becomes a grizzled Detective and Jon gives us an update on our Dungeons and Dragons campaigns.

Our news ferret tells us about the latest game from Stonemeier and Frosty the Snow Lich.  We also sort through the mailbag, and discuss Paul Grogan’s itch, using cardboard as currency and our top tips for miniature painting.


Dragonmeet is always a special con for me, at the end of the year, shortly before my birthday, where I get to play a bunch of games and see lovely boardgame folk that I don't get to normally.  The atmosphere is always so relaxed and so casual that you feel you have time and space to chat and to really browse all that this mini-con has to offer.  Having said that, I always leave the con wishing I had seen and done more.
Polyhedron Collider - Board Game News 5/12/18

Christmas must be coming, because Hellboy is dressed as Santa! And that also means the news is coming, with a sack bursting with board game goodness.

We’ve got the designer of one of the best stealth board games working on one of the most famous stealth video games, a new legacy game, secret agents, stained glass windows and a humble bundle full of digital board games.
The Big Book of Battle Mats Review


You move slowly through the Necromancer’s dungeon, carefully peering around every corner and treading as deftly as you can manage so as not to make a sound. The paladin, weighed down by full plate armour and a sword larger than the party’s halfling, trips on a discarded candelabra. The clattering noise echoes off the carved stone walls, answered by the hiss of evil, several green glowing eyes staring at you in the dark and a hulking beast made of sewn together body parts lumbers towards you.

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